Professional tinkerer. That's me. I started off as a display shop artist, moved into graphic design, got board of that when I discovered Lightwave 3d 5.5. Left a well paid job and went to Uni to study media where I took 3d media. I specialised in animation where possible, then graduated with a 1st and got a job in a local games studio. 10 years on I've done a bit of everything. I've been a environment modeller, games VFX artist, lead animator and over the last 3 years a Maya tools programmer and technical animator.
That wasn't where I expected I'd end up. I though I'd be a lead animator at some big fancy studio by now. I'd often spout "by the time you've written that script I'll have done it already". Perhaps this is karma. Now I love programming with python. Problem solving and building pipelines for artists. The good thing is I can wear many hats. This has set me in good stead as a technical artist. Being able to think like a animator, environment artist, rigger and programmer. Sometimes this split personality can get in the way, cloud the "today is better than never" mantra of programming. But I cope well and often the pause for thought results in a better implementation.
Polly filler... Thats it. Have a crack in your pipeline? Need a animator, MEL / python programmer, rigger, environment artist. Well I know some really good ones. :)