Pages

About Me

Professional tinkerer.  That's me.  I started off as a display shop artist, moved into graphic design, got board of that when I discovered Lightwave 3d 5.5.  Left a well paid job and went to Uni to study media where I took 3d media.  I specialised in animation where possible, then graduated with a 1st and got a job in a local games studio.  10 years on I've done a bit of everything.  I've been a environment modeller, games VFX artist, lead animator and over the last 3 years a Maya tools programmer and technical animator.

That wasn't where I expected I'd end up.  I though I'd be a lead animator at some big fancy studio by now.  I'd often spout "by the time you've written that script I'll have done it already".  Perhaps this is karma.  Now I love programming with python.  Problem solving and building pipelines for artists.  The good thing is I can wear many hats.  This has set me in good stead as a technical artist.  Being able to think like a animator, environment artist, rigger and programmer.  Sometimes this split personality can get in the way, cloud the "today is better than never" mantra of programming. But I cope well and often the pause for thought results in a better implementation.

Polly filler... Thats it.  Have a crack in your pipeline?  Need a animator, MEL / python programmer, rigger, environment artist.  Well I know some really good ones. :)